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- The Genius behind HyperCard:
- Bill Atkinson
-
- An exclusive interview with Quick Connect
-
- He is a dreamer, an inventor, a software artist, and one of the biggest
- names in personal computing. Best known as the author of MacPaint(R),
- Bill Atkinson has a penchant for pushing the frontiers of the
- Macintosh(TM) dream: to put the power of the personal computer into every
- user's hands. First, he gave all of us the power to create sophisticated
- graphics on a computer. Now, he's given us the power to become software
- developers without having to know a single word of programming code.
- HyperCard(TM) is already pushing the outer limits of this dream farther
- than anyone thought possible, except, of course, Bill himself.
-
- We asked Bill to tell us his story of HyperCard and to make a few
- predictions about the future. Here's what he had to say.
-
- How did you get the idea for HyperCard?
- Actually, HyperCard is a descendant of two ideas. One was the give-away
- Rolodex program that I wrote just to keep track of my own journal
- articles. The other was a research project I did on what the new
- generation computer should look like. In this project, we knew what we
- wanted to build, but we knew we couldn't build it within ten years. Part
- of HyperCard is an extraction from that project that could be done on
- today's technology.
-
- When did the product get underway and who was on your team?
- I've been working on HyperCard for the last three years. Two years ago, I
- showed a working prototype of it to John Sculley. He got excited about it
- and wanted to make it a real product. And I did, too. So a team was put
- together at Apple which today numbers about 30 people. Four people
- contributed to the code: Dan Winkler worked closely with me writing the
- language portion, Adam Paal did the printing code, Ted Kaehler did the
- sound code, and Carol Taylor played a big role in the interactive, on-line
- help system. Chris Espinosa is my product manager and I was very
- fortunate to have him. He basically enabled me to just keep working to
- make it happen while he worked on the political connections, including the
- planning and the rollout. Mike Holm is currently the product manager
- while Chris is on sabbatical.
-
- What breakthroughs were made over the last three years?
- There were a lot of breakthroughs. One was when we first got from the
- smaller-sized cards that were the same size of the MacPaint window to
- full-screen ones. That really opened up the ability to use HyperCard as an
- authoring tool to make something that was an end application that didn't
- have to look like HyperCard.
-
- A big breakthrough was when we went to bit-map packing. We really
- wanted to use the richness and lush detail that you can get with a full bit
- -map in the graphics, but they're very expensiveQthe cost of each shared
- graphic and card-specific graphic was 44K, uncompressed. So I worked
- out a new packing algorithm. I remember waking up at four in the morning
- and going downstairs to work on it. Basically the algorithm I came up
- with worked. It allowed us to pack many many more images per disk that
- we would have been able to otherwise.
-
- Another breakthrough was working out the technology for fast searching.
- In my research, I had already figured out that, at least theoretically, the
- searching could be speeded up 100 times. When I actually got to doing it,
- the measured performance was 700 times faster! This breakthrough
- allowed us to search the Los Gatos town library card catalogQwhich had
- 100,000 cards or 15 megabytes of textQin 2 seconds instead of 10
- minutes. We were really pleased. It was very exciting when that first
- broke.
-
- How would you compare your work on HyperCard with MacPaint?
- HyperCard is much more open and much more ambitious. Unlike MacPaint,
- HyperCard is something that you build on top of. It's going to open up
- people because there are so many things you can do with it. In terms of
- ambition, HyperCard is about 15 times as big as MacPaint. The assembly
- language alone in HyperCard is bigger than that in QuickDraw. It's
- certainly the largest thing I've attempted, and I think its the most
- significant in terms of what it will do to the computing community as a
- whole.
-
- What will HyperCard do to the computing community?
- All the people with great ideas or specialized knowledge of information
- won't need access to a professional Macintosh programmer with time on
- his hands to express themselves. Making stacks is no big deal. It's easy.
- The great ideas that are yet to come in the Macintosh world are mostly
- going to be from people who aren't programmers but who have great ideas.
- HyperCard is going to enable them.
-
- You've said that HyperCard is part of the original Macintosh dream. Could
- you explain what you mean?
- The Macintosh dream has really been putting the power of the personal
- computer into an individual person's hands. We succeeded to some extent
- by using graphics and menus, and a consistent user interface and direct
- -manipulation metaphors to make the software more usable and
- accessible. The end user didn't have to learn all the control characters
- and all the command sequences and bits and bytes and stuff like that. You
- didn't have to be a computer jock to use the Macintosh.
-
- But at the same time, we made it harder for the programmers to create
- Macintosh applications. It really takes not only a professional
- programmer, but also someone who has spent a year or so learning the
- Inside Macintosh handbook to understand how to use all the Toolkit
- features, the graphics, the menus, etc. So the Macintosh dream wasn't
- really complete because the individuals couldn't get all the power of the
- personal computer. They could only use canned pieces of power.
-
- HyperCard, acting like a software erector set, really opens up Macintosh
- software architecture to where individual people can make their own
- customized information environment, and interactive information and
- applications without having to know any programming language. It takes
- the creation of software down to the level of MacPaint images that you
- like, then pasting buttons on top of them to make them do what you want.
- HyperCard puts this power into the hands of any Macintosh user.
-
- What is the most exciting thing about your work as a software designer?
- The art of creating software that is usable by individuals is a
- communication skill. It is not a programming skill. Programming and
- what a software artist does is analogous to a pianist who needs to know
- how to move the keys and have that down cold so that he can concentrate
- on the feeling and message that he is portraying in his rendition of this
- music. So slinging the bits is an enabling technology for me to express
- and communicate and teach. The most exciting thing for me is when I see
- people amazed and pleased at the newfound power they got from a
- programQwhen they say, "Wow, I can do this!" That's the feeling people
- got back in 1984 when they saw MacPaint and started using it. It's the
- same kind of feeling that is going to happen here with HyperCard. But that
- feeling will be magnified, because the amount of power you get out of
- HyperCard is really so much greater. HyperCard is going to open up the
- whole meaning of what personal computers can be.
-
- Can you make any predictions about the future?
- I think if we look a year from now, I'll bet there will be 20 times as many
- people making interactive information for the Macintosh as there are now.
- A lot of people are going to get opened up, enabled, empowered to control
- their computer. That's really what we're trying to do. It's the same
- dream. Nothing's changed. It's the original Macintosh dream of making the
- power of personal computer accessible to individuals. HyperCard is just
- unfolding another layer of Macintosh. It touches all the people who now
- own Macintosh computers , and a lot of people who are going to own them
- because of this.
-
-
-
- SIDEBAR
-
- "The great ideas that are yet to come in the Macintosh world are mostly
- going to be from people who aren't programmers. . . ."
-
- "Slinging the bits is an enabling technology for me. . . ."A New Connection
- Says Hello!
-
- You can't have too many good connections. Nor can you have connections
- that are too good. So Apple is pleased to introduce the User Group
- community to another supporterQand one of the best kind. She's Sue
- Goodin, Technical Support Engineer in Charlotte, North Carolina, and
- creator of the dynamic Tech Tidbits document now sent to all Apple User
- Groups.
-
- Like many User Group members, Sue has been a long-time Apple advocate.
- In fact, she has aspired to work at Apple since putting her fingers on her
- first Apple(R) II. Today, she's mousing away at her office in East Coast
- Technical Support, providing technical and troubleshooting support to
- Apple's authorized dealers, national accounts, universities, and other
- direct customers, and assembling valuable technical insights in a spirited,
- easy-to-understand document now being distributed to User Groups.
-
- Much of Sue's new jobQshe officially joined Apple in August after several
- months of contract involvementQis dedicated to answering her share of
- the 2,500 technical inquiries that her group fields each week.
-
- But Sue wanted more. She wanted to feel the satisfaction of knowing her
- work improved Apple's connection with end users. That's when she
- discovered that the newly born Tech Tidbits newsletter could be expanded
- to address a larger audience. So she approached the Connection to
- determine how this growing resource could be used.
-
- Needless to say, her question fell on eager ears. Within a week, back
- issues of Sue's documents were being formatted for User Group
- distribution, and ASCII versions were being posted to the User Group
- Bulletin Board System on AppleLink(R).
-
- "I'm committed to the User Group community, and to extending Apple's
- outreach to them however I can," Sue affirms. "In addition to my other
- responsibilities, I plan to 'hang out' when possible on the AppleLink User
- Group Bulletin Board, responding to User Group technical inquiries and
- other things my office can provide." She stresses, however, that she is a
- finite resource, and will not be able to get directly involved with User
- Groups outside of her geographic region. "But Tech Tidbits and my
- AppleLink presence will be available to all groups," she adds.
-
- Sue requests that any interested groups place her on their newsletter
- mailing list using the address below. Also, if your group runs a Bulletin
- Board, let her know so that she can make the appropriate referrals in her
- area.
-
- We're sure you'll extend the same warm welcome to Sue that we have. Let
- her know that you appreciate her contribution by sending her your
- newsletter and corresponding with her on AppleLink. She can be reached
- the following addresses:
-
- Sue Goodin, TSE
- Apple Computer, Inc.
- 5130 Parkway Plaza Boulevard
- Charlotte, NC 28210
-
- AppleLink GOODIN2
- CompuServe 70007,3141
-
-
- SIDEBAR
- ". . . Tech Tidbits and my AppleLink presence will be available to all
- groups."
-
-
-
- [Sidebar Story]
- On a Personal Note
- Sue's personal life involves Apple, too. She met her husbandQyou may
- know him as the Primary Sysop on the Apple II/III Forum on CompuServe's
- MAUGQthrough her involvement with Apple computers. But the real apple
- of their eye is daughter Barbara, age 2, whose favorite phrases include,
- "Mommy, 'puter NOW!" and "Daddy, Mac! Do balloons!".
-
- Sue's technical expertise came in handy when Barbara tried a user
- interface experiment on her Apple IIe: drizzling iced tea onto the
- keyboard. A command followed: "Clean keys, Mommy!" Hmmm. Sounds
- like multitasking is no problem for Sue!
-
- Making an Impression
- with Desktop Presentations
-
- As a User Group, you probably give presentations all the time. So you
- already know the value of using visuals to get your point across. But you
- may not know about the host of new tools and techniques that can help you
- prepare your materials quickly, cost-effectively, and beautifully using
- Apple technology. It's all part of Desktop PresentationsQa major new
- applications area that Apple is addressing to help people like you
- communicate more effectively.
-
- In both large corporations and small professional firms, Desktop
- Presentations is rapidly becoming one of the hottest applications for the
- Macintosh and LaserWriter(R), particularly in the areas of sales,
- marketing, education, and training. Workgroups everywhere are
- discovering that these two tools are ideal for creating high-quality visual
- aids for everything from small, informal business meetings to large
- -scale, slick sales and marketing presentations. Here's a sampling of how
- Apple technology can help make any presentation take on a whole new
- dimension.
-
- With a Macintosh and LaserWriter alone, you can produce exceptional
- quality black-and-white overheads just by loading the paper cassette with
- transparencies and clicking on Print. Charts and graphs, illustrations, and
- text-only outlines come out looking professionally done in near typeset
- quality. And if you want to get fancy, there's a new software product
- that's opening up new possibilities in preparing presentation materials.
- PowerPoint, developed by Forethought (now owned by Microsoft
- Corporation), not only allows you to create overheads by cutting and
- pasting graphics, text, or scanned images from other applications, but
- allows you to add borders, designs, or your company logo to your
- materials. Once you design a template, it can automatically be
- transferred to all your overheads. The program also gives you the
- capability of adding speaker notes below each overhead and printing mini
- versions of each oneQup to six per pageQto use as handouts.
-
- For those of you who want to add a bit of drama to your presentations,
- PowerPoint features a "slide show" capability so you can present your
- materials right on the Macintosh screen. If you need to project your
- Macintosh images for large audiences, there's Macnifier by Comtrex Ltd.
- This small LTD device, which connects to the Macintosh through the video
- out port, sits on top of your overhead projector and magnifies images from
- the computer screen to a large screen or on a wall.
-
- Another new entry into the world of Desktop Presentations is a desktop
- slide-making machine called ImageMaker by Presentation Technologies.
- With ImageMaker, you can create 35mm slides from any image on your
- Macintosh screen. In fact, you can create color slides even if you don't
- own a Macintosh II. How? By selecting fill patterns for the different
- colors you want in your slide. So even if your screen is black and white,
- ImageMaker can produce slides in living color. And, to produce your slides,
- you pay only for the cost of film and developingQquite a cost savings over
- the $50 to $100 per slide typically charged by professional service
- bureaus.
-
- These are just a few of the Desktop Presentations solutions currently
- available for creating materials that make you look your best. As the
- market continues to grow, you'll see more and more new products that can
- help you produce some very impressive presentations from a desktop.
-
-
-
- SIDEBAR
-
- New tools and techniques . . . help you prepare your materials quickly, cost
- -effectively, and beautifully using Apple technology.
- Connecting with Joan Tabb . . .
- The right kind of encounter!
-
- Chance encounters happen all the time, but how many of them change your
- thinking, your job, your lifestyle? Joan Tabb has had three such
- encounters in only two years' time. But then, synchronicity has always
- been a part of Joan's life. She seems to meet the right people at the right
- timeQ in hallways, in parking lots, in elevators. And this propensity will
- serve her well as the new Program Manager for Government and Business
- User Groups. In this role, Joan's job is to bring people and ideas together
- in mutually beneficial ways. Here's a look at how Joan connected with the
- Apple's User Group team and how Apple's government or business User
- Groups will soon be connecting with her.
-
- Two years ago, Joan made her first connection with Apple. At the time,
- she was managing the new sales training program at Memorex and
- producing video tapes on the company's new products. She was also the
- program chairperson in a professional group of instructional designers and
- training specialistsQthe Silicon Valley chapter of the National Society for
- Performance and Instruction. The president of this organization happened
- to be Bob Loftis of Apple's Customer Publications group. Bob was Joan's
- first connection with Apple. As Joan describes it, "He tapped me on the
- shoulder at one of our meetings and said, 'I know the company you should
- be in.' Two months later, I was at Apple."
-
- Her first mandate in Apple's Training Support group was to develop sales
- training programs for two channels: national accounts and VARs (Value
- -Added Resellers). But it wasn't long before a second chance encounter
- added another responsibility. "One day I was walking down the hall," Joan
- recalls, "and literally bumped into Bob HallQone of the architects building
- Apple's government sales program. We began discussing training for this
- group and one thing led to the next. Before I knew it, I had become the
- training person for government sales, in federal as well as state and local
- channels."
-
- Training Apple's government sales reps was perhaps one of Joan's biggest
- and most rewarding career challenges. "My task was to develop training
- for these peopleQto teach them the products, how to work with Apple
- corporate, how to write Apple contracts, and how to maximize the
- Macintosh." And train she did. In this one-week training, Apple's entire
- government sales force learned the basics of everything from A to Z about
- Apple products and opportunities for them in government applications.
- And from them, Joan learned a lot about working with the government.
-
- It was Joan's work in training that led her to her third chance
- encounterQthis time with Ellen Leanse, the Connection's program manager.
- Joan tells it this way: "I realized that I wanted my next career move to
- bring me closer to our end users. I really wanted to work with those
- people who had real love and enthusiasm for our products. That's when
- Ellen and I bumped into each other in the parking lot. We already knew
- each other, because she often made presentations in sales trainings. So
- when I told her what was on my mind, she said, 'Call me when you get back
- to the office. Let's talk.' And that's how I got into the User Group
- Connection."
-
- And that's where Joan is planning to take full advantage of her government
- and business sales connections, her training background, and what she
- considers her main skill: communicating.
-
- As Joan explains, "I feel that above all else, I am a communicator, and my
- goal is to bring together three different groups to share information and
- support: Apple corporate, the government and business User Groups, and
- Apple field officesQthe sales and support people who can provide the
- resources that User Groups want. These groups can generate new ideas
- just by being together, and my job is to facilitate that communication and
- coordination. I want to be a catalyst to create more momentum, more
- enthusiasm, more sharing of the resources from Apple and the ideas,
- strategies, and solutions that people have out there. My role is to be a
- clearinghouse for information and to connect all these people together to
- build new programs to facilitate these efforts.
-
- "I have a tremendous enthusiasm for what's in front of me. Both
- government and business are markets that have hardly even been tapped,
- and I see User Groups as an integral part in helping Apple break new
- ground. The User Group community, in providing service, support, and
- training, has already become an important resource for the large numbers
- of new business and government Apple Computer users. I feel an
- overwhelming appreciation for them and am privileged to be a part of
- building the business and government User Group efforts.
-
- I encourage anyone from these groups who is interested in participating or
- contributing their ideas and suggestions to drop me a note, or link me at
- AppleLink TABB1."
-
- So, if you're a government or business User Group, don't leave your
- encounter with Joan Tabb to chance. Who knows? This may be just the
- connection you've been looking for!
-
-
- SIDEBAR
-
- "I want to be a catalyst to create more momentum, more enthusiasm, more
- sharing of the resources from Apple and the ideas, strategies, and
- solutions that people have out there."
-
- Developing Your Own Training
- on the Macintosh
-
- by Jeff Vasek
-
- Suppose you've been asked to put together a training class for your User
- Group. Whether the class will teach geometry, wind surfing, or cooking,
- you decide that the best training program would be one developed and run
- on a computer. If you were ambitious enough to try it, you would probably
- sit down at your computer and start programming in BASIC, or Pascal, or
- even Assembler. After hours and hours of programming, you might have
- about five minutes worth of instruction that might or might not do justice
- to your topic. That's when you'd say to yourself, "There's got to be a
- better way!"
-
- We at Apple arrived at the same conclusion. Our job is to develop
- computer-based training (CBT) to teach our customers how to use the
- computer. And our situation wasn't much better than the one described
- above. We'd begin with a concept, spend months committing our training
- to paper (which we called a script), then hand it over to a programmer who
- would go away and come back a couple of months later with a finished
- version of what he thought we meant to show. Then we'd correct it, maybe
- add a few graphics, and hand it over to the programmer again. This cycle
- would go on until we got it right, or until the training absolutely had to
- ship. We also decided that there had to be a better way.
-
- And we found several. Thanks to a whole new kind of software that's now
- available for the Macintosh, we've discovered a variety of ways to develop
- high-quality CBT faster, more efficiently, and more economically. We'd
- like to share these new tools with you, as well as the ways we're using
- them here at Apple.
-
- Storyboards
- Because people learn better when concepts are presented to them visually,
- we decided a few years ago to develop graphic-based training programs
- rather than text-based programs. We wanted the graphics to be an
- integral part of the training rather than an illustration or two thrown in
- when there was enough space left on the disk. To show the programmers
- how the graphics and the instruction fit on the screen together, we
- started using storyboards. A storyboard is a kind of script that shows the
- text and graphics that will appear on the screen. It also describes in
- words and graphics the action that will occur on the screen, whether it is
- some type of movement of the graphic or an action that the user should
- complete.
-
- Unfortunately, sketching the graphics on paper, typing the words on a word
- processor, then laboriously cutting and pasting them (you remember the
- days of manual cut and paste, don't you?) into the storyboards was a real
- tedious operation. Then along came the solution in the form of desktop
- publishing on the Macintosh. We could now develop the sketches with a
- graphics package and the text on a word processor, then integrate them
- using a page layout package, such as PageMaker or Ragtime. For the first
- time, we were able to show the ideas we had for the training without
- using scissors.
-
- Then we discovered we had another problem on our hands. No matter how
- detailed our storyboards were, and no matter how much we waved our
- arms in the air to explain what would be on the screen, people who didn't
- have a lot of experience with CBT couldn't envision what the final product
- would look like from the sketches and words we showed them on paper.
-
- What we needed was a dynamic storyboarding tool, one that would allow
- us to show the graphics and text on the screen just as it would appear in
- the final product. Enter HyperCard, Apple's new system software product.
- With HyperCard, we could very easily import text from the word processor
- and sketches from the graphics package to individual cards, each
- representing a full screen. We could create buttons so the reviewer could
- move through the instruction, and even flip through several cards very
- quickly to simulate the animation we had in mind. For the first time, we
- were able to show the training exactly as it would look in final form, but
- without the months of programming time that usually went into
- developing a prototype.
-
- Authoring Languages
- After we'd found the tools to develop storyboards more efficiently, we
- still needed to expedite the production of the final version. Programming
- the training product in BASIC or Pascal took enormous amounts of time.
- Revising even the smallest part of the programQto fix a bug or to make a
- part of the training easier to understandQrequired rewriting a lot of the
- code, which took more time. And, as any programmer knows, fixing a bug
- in one place always presents the possibility of introducing more bugs
- somewhere else.
-
- What we needed was an authoring languageQa software program that
- would allow us to put the text, graphics, and interaction together in final
- form without having to resort to a programming language. What we found
- was VideoWorks Interactive (VW/I), a derivative of the original
- VideoWorks, co-developed by Apple and MacroMind. VW/I moved graphic
- "sprites" (or objects) on the screen and received user inputQeither from
- the mouse or the keyboardQand checked it against predetermined correct
- answers. The program allowed the training to branch in several different
- directions, depending on the feedback we wanted to give the user. This
- was the tool we used to develop such training disks as Your Apple Tour of
- the Macintosh SE, and Your Apple Tour of the Macintosh II Applications: A
- Software Overview.
-
- But because VW/I relies on sprite animation, it requires knowledge of how
- to move objects across the screen, as well as some programming ability
- to structure the user interaction. Here at Apple, we use people who have
- both the graphic animation ability, as well as a bent for programming, and
- we call them instructional animators. The result of their work is near
- movie-quality training.
-
- In addition to this authoring language, others are available with different
- features and flexibility. For example, languages based on graphic
- flowcharting allow each screen to be designed independentlyQcomplete
- with text, graphics, animation, and user interaction, then linked together
- in a sequence determined by a flowchart. HyperCard, too, works like an
- authoring language, since it allows cards, or screens, to be designed and
- linked together in any order to create the final CBT.
-
- Conclusion
- With these tools and others like them, we at Apple can develop and
- produce sophisticated CBT in less time than was ever possible before.
- And so can you. Gone are the days when you needed a background in
- computer science and computer programming to put together a training
- program that worked. But just like the old days, good CBT still requires
- research and planning, and results from a good design. If you don't know
- what you want to teach before you begin developing the training, you'll
- almost always end up teaching the wrong thing.
-
- So the next time your User Group needs a computer-based training course,
- get your hands on the tools that will make the job easy. Because now, the
- power to develop CBT is where it belongs: in the hands of the people like
- you who have both the knowledge to teach and the ability to teach it.
-
-
- Jeff Vasek is manager of the Interactive Education group within Apple's
- Customer Publications and CBT department. Jeff's department is
- responsible for producing CBT for all of Apple's products and has spent the
- last two years developing and using state-of-the-art CBT development
- tools for the Macintosh.
-
-
- SIDEBAR
-
- "What we needed was a dynamic storyboarding tool. . . . Enter HyperCard."
-
- The result of Apple's instructional animators' work is near movie-quality
- computer-based training.
-
- Apple Grantees and User Groups:
- Forging the Missing Links
-
- by Sterling Speirn
-
- As many of you know, Apple's Community Affairs program donates
- computers to charitable organizations throughout the United States.
- These "Apple grantees" are quite a diverse group of nonprofit
- organizations whose successful proposals have earned them donations of
- computer equipment. Included in their grant are three days of hands-on
- training to help them launch their computer projects. Trainees arrive at
- our lab in Cupertino in a curious condition. They are what we call
- "inexperienced experts." They have clearly become quite skillful in their
- service areas, be it food banks or AIDS projects, a program for disabled
- citizens or an arts consortium. But they are just beginners when it comes
- to using computers. Despite their years of experience, they are entering
- unknown territory. And they need help.
-
- After more than five years of helping human service and arts groups adopt
- computer technology for their operations, we believe the critical factor
- for most nonprofit groups is ongoing local training and support. And that's
- why one of the first things we tell grantees is, "Join a User Group." Well,
- some do, but too many don't. I suspect our grantees resemble the majority
- of nonprofit organizations. They imagine that User Groups are just for
- pros, and they don't realize what a wealth of information and assistance
- they might find if only they would join.
-
- At User Group University this spring, I was overwhelmed by the
- enthusiasm that User Group representatives seemed to have for helping
- nonprofit enterprises in their communities. I was interested to hear how
- various groups had taken on special projects to help local organizations or
- schools, and I wondered out loud in several conversations how User Groups
- could recruit more nonprofit people and help shepherd these new users and
- late adapters into the technological fold. I also wondered if the
- phenomenon reported by one User Group presidentQthat he gets many calls
- from members who wish to volunteer their servicesQwas common among
- all. And if so, how were User Groups identifying needs and opportunities
- in their communities where members' computer skills could make a
- difference?
-
- This summer, our staff has been on the road conducting follow-up training
- workshops around the country. At every site, User Group representatives
- have been there eager to help train and conduct demonstrations, and to let
- Apple grantees know just how much the User Group has to offer them. It's
- that old story of the out-of-towners playing matchmaker. As soon as our
- grantees realize that the answer to a software glitch may be just a phone
- call away, or that a User Group member is actually excited about helping
- them get their modem hooked up or a template working, their eyes light up
- quicker than you can say "AppleWorks!"
-
- If you have ideas about how these kinds of good connections can be
- fostered among User Groups and Apple grantees and nonprofit groups in
- general, we would greatly appreciate hearing them, and we would like to
- share them with others interested in undertaking similar projects. More
- than the hardware or software they are often identified with, User Groups
- also offer their communities something else, and that's humanware.
-
- Sterling Speirn is the Program Officer for Community Affairs at Apple
- Corporate Grants. He can be contacted at SPEIRN1 on AppleLink.
-
-
- SIDEBAR
-
- One of the first things we tell grantees is, "Join a User Group."
-
- Trivia Questions
-
-
- page 3
- Who was the first celebrity spokesperson for Apple Computer?
-
- page 4
- What type of insect was the original computer "bug"?
-
- page 5 top
- What everyday office function were Apple employees once forbidden to do
- while standing up?
-
- page 5 bottom
- What was Mike Markkula, co-founder and one of Apple's early Presidents,
- doing for a living immediately before he came to Apple?
-
- page 6 top
- What was the name of the festival put on by a well-known Apple founder?
-
- page 6 bottom
- Who told The Wall Street Journal, "We believe this will be a two-horse
- race between Apple and IBM"?
-
- [BULLETIN BOARD ITEMS]
-
- Introducing the Apple Training Alliance Program
- In response to the growing demand for Macintosh applications training,
- particularly for Desktop Publishing solutions, Apple will announce a new
- training program in October. We have established the Apple Training
- Alliance (ATA) to encourage and support successful training efforts by
- selected third-party training companies and authorized Apple dealers.
-
- The objective of the program is to make Macintosh application training
- more accessible to our users. The first five applications will be:
- % Aldus PageMaker 2.0
- % Microsoft Word 3.01
- % Adobe Illustrator
- % Forethought PowerPoint
- % Silicon Beach SuperPaint
-
- For more information contact your authorized Apple dealer.
-
- Trivia Teaser Answers
-
- page 3Q
- Dick Cavett
-
- page 4Q
- A moth
-
- page 5 topQ
- Talk (It got too noisy, since offices were separated only by five-foot
- cubicle walls.)
-
- page 5 bottomQ
- Nothing (He was retired.)
-
- page 6 topQ
- The US Festival, by Steve Wozniak, 1982/83
-
- page 6 bottomQ
- John Sculley
-
- Did You Know?
- John Sculley, Apple's Chairman, CEO, and President, is an author. His book
- (co-authored by John A. Byrne of Business Week magazine), entitled
- Odyssey: Pepsi to Apple . . . A Journey of Adventure, Ideas and the Future,
- will be published in mid-October by Harper & Row.
-
- These Months in Apple's History . . .
-
- SEPTEMBER
- 1976QSix months after Apple began, Jobs and Woz are splitting a monthly
- salary of $250.
-
- 1977QThe first Apple International Show opens in Paris.
-
- 1980QApple's employee count has grown to over 1000.
- The Apple III is introduced.
-
- 1981QThe first Dealer Executive Briefing is held.
-
- 1984QThe Macintosh 512K is introduced.
-
- 1985QThe ImageWriter(r) II and HD-20 are introduced.
- Steve Jobs resigns.
-
- 1986Q The Apple IIgs(tm) and an enhanced Apple IIc are introduced.
-
- OCTOBER
- 1979QPersonal Software, Inc. releases VisiCalc for the Apple II. The
- spreadsheet is the first application to make personal computers a
- practical tool for people who don't know how to write their own programs.
-
- 1980QThe Cork, Ireland, manufacturing facility opens.
-
- 1981QThe National Accounts Program is launched.
-
- 1983QThe Certified/Registered Developer Program begins.
-
- 1984QApple's Corporate Grants Department is formed. It encompasses
- Education Foundation and Community Affairs, as well as the company's
- Employee Volunteer Action program.
-
- Staff
- Editors: Phyllis Farnam and Ellen Leanse
- Contributors: Bill Atkinson, Sue Goodin, Joan Tabb, Jeff Vasek,
- and Sterling Speirn
- Writer: Janet Joers
- Design and Production: Aplin ,Uno & Chibana
-
- 1987 Apple Computer, Inc. Apple, the Apple logo, AppleLink, ImageWriter,
- LaserWriter, and MacPaint are registered trademarks of Apple Computer,
- Inc. Apple IIgs, HyperCard, and Macintosh are trademarks of Apple
- Computer, Inc. Adobe Illustrator is a trademark of Adobe Systems, Inc.
- CompuServe is a registered trademark and MAUG is a trademark of
- CompuServe, Inc. IBM is a registered trademark of International Business
- Machines Corporation. Microsoft is a registered trademark of Microsoft
- Corporation. PowerPoint is a trademark of Forethought, Inc. PageMaker is
- a registered trademark of Aldus Corporation.